Overwatch 2

Overwatch 2 Beta Update Modifies Additional Abilities

Despite the fact that Overwatch 2 is still in beta, the game is receiving its first balance update at this time. Blizzard stated this week that it will be issuing an update on May 5 that targets a number of different heroes while correcting bugs and other concerns. Changes to a hero’s stats are common to many of the heroes, however two of the heroes have entirely new or redesigned abilities.

Roadhog and Zenyatta are the two heroes who saw the most significant changes in this patch. For example, Roadhog’s ultimate has a new iteration, while Zenyatta’s passive gains the ability to deliver additional melee damage and to knock down foes after being hit.

The following are the changes’ patch notes:

Roadhog

Whole hog

This ability has changed from a ‘Channeled’ ultimate (e.g. Pharah, Reaper, Cassidy), into a ‘Transform’ ultimate (e.g. Soldier: 76, Genji, Winston) (e.g. Soldier: 76, Genji, Winston). To put that into context:

  • To use the ultimate attack, you must press Primary Fire instead of the weapon’s automatic fire button.
  • You can utilise standard abilities during Whole Hog without cancelling the ultimate
  • Stuns will no longer cancel the ultimate

Zenyatta

Base shields increased from 150 to 175

Snap Kick

  • A brand-new passive power
  • Increases Quick melee damage by 50 percent and considerably boosts its knockback

In some developer notes given with these balance tweaks, Blizzard noted the new Roadhog ultimate is supposed to be a “more interesting, effective, and exciting” ability for the hero. For Zenyatta, Blizzard’s statements repeated earlier pledges that the devs were paying attention to the situation of Supports in the Overwatch 2 meta where there’s one fewer player to guard a Support’s back.

Zenyatta’s new passive was described by Blizzard as “fun modification to his kit, but we also want to acknowledge community concerns,” the company stated. Because of this, we wanted to offer Zenyatta the tools he needs to put some distance between himself and his foes. In addition, we’re also looking at ways to make sure that Supports have more opportunities to engage with enemies and contribute meaningfully to fights—not just through healing but also through their unique abilities.”


The Beta for Overwatch 2 is still going on, so expect to see more adjustments, both large and little, like those listed above as the beta progresses.