Critical and Commercial Performance of WWE 2K22 is addressed by WWE

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After the WWE 2K20 outrage, there was a lot of pressure on the WWE 2K series. But it seems to be back on track with WWE 2K22, after a skipped year and a graphics and engine revamp. Stephanie McMahon, WWE’s Chief Brand Officer, discussed the game’s critical and commercial performance on today’s WWE Financial Earnings Call. The game has received great reception from fans and recently received its first DLC pack. You can read the rest of McMahon’s gushing remarks on WWE 2K22 and the game’s reception below.

We were thrilled with the success of the WWE 2K relaunch on Xbox One,” said McMahon. “Take-Two Interactive was a great partner in helping us make significant improvements to the game engine, based on feedback we received from our customers and fans. As a result, WWE 2K22 has received some of the highest Metacritic scores on both Xbox and PlayStation platforms, and Twitch users have watched almost 6.5 million hours of gameplay.”

In comparison to WWE 2K20, the reception to WWE 2K21 has been very different, resulting in a significant drop in sales for that division, as WWE reported during a prior earnings call. There are multiple additional packs of material coming over the next few months that will add more Superstars to the game’s roster; however, this is not the case this time around.

2K has added some surprise updates to the game since its release, including the fan-requested addition of the Tag Team Championships to My GM Mode. The WWE Championship, Universal Championship, Raw Women’s Championship, and SmackDown Women’s Championship were once the only titles on offer. The Tag Team Championships were included in a subsequent patch, and perhaps the mode will continue to be improved in the future.

The full Q1 2022 earnings report can be found here, and the Q1 2022 earnings call can be heard in its entirety by clicking here.